top of page
Jane Apostol

Lola's Coral Garden

Team Size
4 Person Team
Tools
Unity 6, C#, Github
Length
3 Months
About
A cozy simulation farming game where you restore a dying coral reef through coral gardening.
Players collect coral fragments from thriving coral colonies, nurture them in a nursery, protect them from pests, and replant them in damaged areas to revive the ecosystem.
Through these hands-on mechanics, players learn real coral restoration methods and the importance of reef conservation. As they progress, they also unlock childhood memories, deepening their connection to both Filipino culture and the ocean.
This is was made for the 2026 GamesForChange Student Challenge.
Contributions
As a Technical Designer, I developed the coral growth system, pest spawning, and various UI systems including the scrapbook, memory achievements, and tutorial banners.

Stop. Water the Roses

Team Size
4 Person Team
Tools
Unity 6, C#, Github
Length
2 Weeks
About
A platform puzzle game that focuses on being mindful and appreciative about nature.
The player take photos to identify plants, stays still to broaden their perception of the environment, and waters plants to gain plant powerups.
Where most games emphasize flashy movement, this platformer game requires standing still and (hopefully) some mindfulness.
This is was made for the 2025 GamesForChange Student Challenge.
Contributions
As a Technical Designer, I prototyped the plant identification system, created level blockouts, integrated 2D assets, and implemented UI wellness notifications.

R-ECOMECH
Team Size
4 Person Team
Tools
Unity 6, C#, Github
Length
2 Weeks
About
Social local multiplayer game about citizens coming together to tackle an issue affecting their community.
Players put into the process of a citizens assembly by working together to learn, discuss, and create a recommendation for a community-wide issue. Except this recommendation is a huge robot. Players draw and assemble the parts of their R-ECOMECH robot and take the fight to climate change!
This is was made for the 2025 Citizens Assemble Jam.
Contributions
As a Technical Designer, I wireframed the UX/UI workflow, developed the citizen selection system, engineered discussion and madlibs minigames, and integrated 2D assets.

Flooded Folds



Team Size
4 Person Team
Tools
Unity Engine, C#, Jira
Length
2 Months
About
An educational isometric puzzle game about folding paper to reach the evacuation zone during a flood.
In this project, I took on multiple roles. I was the Project Lead and a Technical Designer. I was involved in UX/UI design, level design, and systems programming.
This was a project made for the University of Florida (UF) Cross-Cultural Engineering in Japan program in collaboration with Kyoto University (KU).
Contributions
As a Technical Designer, I designed and built tutorial levels to introduce players to the game's mechanics, expand the codebase to enhance gameplay, and polish the overall user experience.
bottom of page