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Solar Systems Down

Game Type: 2D pixel art adventure shooter
Engine: Unity
Language: C# Scripting
Project Duration: 44 hours
Team Size: 4

The game was created in at the 2024 Florida Interactive Entertainment Academy (FIEA) Game Jam.

As a member of Team TART, I was a gameplay designer and programmer, level designer, and environment artist. With my contributions, I established the foundation for outer and interior levels, designed the game flow alongside other developers, created the exterior environment assets, and scripted base movement and other supporting systems to enhance gameplay.

Play in-browser on our itch.io below!

As a team member of SolarSystemsDown, I worked as:

Gameplay Screenshots

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Gameplay1.png
Gameplay2.png
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Gameplay Design

MainMenu

How did this experience affect me?

  • Expanded my design skills: This was my first shooter game, and I learned a lot about what made it satisfying. For example, shooting the sludge enemies felt intentional because the player had to charge up their energy-powered gun.

  • Deepened my network: My mentees and their friend and I took a 3-day weekend trip to Orlando. We stayed at one of their houses. We got to learn more about each other and got to eat at a Korean restaurant (we all ordered the same meal which was funny to me!). Strengthening our bonds really aided in the process of brainstorming because we were able to sort out what game we wanted after eating.

Game Ideation Board

Game Design Document

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Level Designer

Contributions

Designed all three levels and set up the scene architecture in unity.

  • Collaboration: Received feedback from other designers  to create the interior top-down levels.

  • Features: Repairable solar cell, health aid kits, sunlight spots to recharge solar meter, battery packs to recharge solar meter, and sludge enemies (seen in gameplay).

Overworld

Overworld level design

Level 1

Level 2

Level 2
Level 1
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Environment Artist

What I Learned

Consistent Pixel Size

The team wanted to avoid "mixels", aka mixed pixel art sizes. I delivered environment assets at a 1920x1080 resolution.

Shading

I got to experiment a lot with shading and the style we were going for. I started out too painterly but was able to simplify my shading to fit our overall theme.

1st Pass

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2nd Pass

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Overworld Houses
Overworld Houses Sludged
Overworld Building Overlay
Overworld Buildings Background
Overworld Buildings Foreground
Overworld Bushes
Overworld Wires Overlay 1
Overworld Wires Overlay 2
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Gameplay Programming

Jane Nicole Apostol ©2022

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